Here's a two-part analysis of the sets of Stanley Kubrick's The Shining. It turns out, the Overlook hotel interiors as we are shown in the film are not possible. Windows are where they can't be, doors appear where they shouldn't and rooms appear to be where they can't. This was found while trying to build a video game skin to set it in the film. Most of this analysis is examples of the anomalies, but it does suggest that Kubrick was so detailed oriented that it must have been deliberate in an attempt to further disorient the viewer.
More analysis can be found at Collative Learning. I'm off to watch the bits on other Kubrick films.
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